Duel for the Swallow
Pirates Lore, back to the title screen

Duel for the Swallow

Start a new career

First choose who you sail for and when. These set where you begin, your rival, your crew and your purse. You are never bound to serve your nation.

Choose your nation
Choose your time period
Choose your special skill

The challenge

Port Royal, Jamaica, in the year 1660.

Your pirate

The crew will cheer this name if you win. Leave it blank and they'll call you Sailor.

Choose your blade
Difficulty, for the duel and the whole game
Fight speed

New to the bells? Old Tom, the Swallow's gray-haired bosun, will drill you on deck first. He calls out each blow, then swings slower than your rival ever will, and speeds up as you get the hang of it.

Starting moves you into the duel area. With JAWS or NVDA it switches to application mode by itself so your keys go to the game. Press H at any time for the keys.

On a phone or tablet, the fight is played with the big buttons under the deck. There are three rows: high at the top, middle, and low at the bottom. Each row goes Parry, Thrust, Slash, then Back. With VoiceOver or TalkBack, slide one finger to find a button and double tap. The game starts you on Parry middle.

Famous Expeditions

Or skip the duel and sail with a famous captain from history. Each expedition is a short game that ends when you divide the plunder. It uses the difficulty and special skill you chose above.

Choose an expedition

Controls

Touch screen

Under the deck are three rows of fight buttons: high at the top, middle, and low at the bottom. Each row goes Parry, Thrust, Slash, then Back, which parries and steps back. Below them are Step back, Step forward, Status, Pause, Hear the bells and Help. With VoiceOver or TalkBack, slide your finger to a button and double tap.

Controller

Left and Right
Step back and forward
A, B, C
Thrust, slash, parry. Hold Up for high or Down for low, neither for middle
Y
Status
Z
Hear the warning bells
Start
Pause
Select
Hear the controller buttons
Hold Start or Select
Teach the controller its buttons again

Keyboard

Your rival always warns you before he strikes. You hear a bell: a quick high double ring means high, one middle ring means middle, a low buzz means low. A rushing whoosh before the bell means a slash. Parry at the same height to block him, then strike back while he recovers.

Letter keys

Q, A, Z
Thrust high, middle, low
W, S, X
Slash high, middle, low
E, D, C
Parry high, middle, low
R, F, V
Parry and step back, high, middle, low

Number pad

7, 4, 1
Thrust high, middle, low
Slash, Star, Minus
Slash high, middle, low
8, 5, 2
Parry high, middle, low
9, 6, 3
Parry and step back

Everything else

Right Arrow
Step toward your rival
Left Arrow
Step back. Back off the deck edge to flee
Space
Status: distance, health, morale
H
Hear the keys
L
Listen to the three warning bells, named
P
Pause or resume
M
Sound on or off
Enter
Fight again after a duel ends
S
After you win, set sail in the Swallow

If JAWS keeps the number pad for itself, use the letter keys instead. Every hit you land lifts your crew's morale and lowers his. When a fighter's morale runs out, the next hit makes him yield.